We’re set!
Squatting Supermarkets is all installed and it is about to start.
There will be a continuous interaction with the people at the Share Festival, both friends and visitors, and all the technical and curatorial crew.
It will be part documentary, part interviews, part performance, and it will take the shape of a web TV called Shoptivism
AOS wil be at the AHACKTITUDE meeting in Milan, on November 27-28-29 in Milan.
We will present a really simple, but effective, project, called Bluetooth Wars
We will analyze Bluetooth, a technology that is mostly used to connect devices to our mobile phones, but that can be transformed into a powerful tool for local, pervasive and independent communications.
We will create an open source bluetooth media server and do some experimentations in media distributions, experimenting the aesthetics of mobile media and the practices of pervasive communication.
As a side issue, we will also use our media server to research on the possibilities offered by mobile technologies to observe people, their habits, their movements. We will try to wear the clothes of the Big Brother for once, to investigate just how observed we can be while using our mobile phones and other electronic devices.
Angel_F has a new blog, and a wikipedia entry:
the child AI is also now on Facebook: you can chat with it, and contribute to its growth and evolution.
Great News for REFF, RomaEuropa FakeFactory!
REFF logo, RomaEuropa FakeFactory
RomaEuropa Web Factory’s second edition is about to start up.
REFF attended the press conference held at the Opificio Telecom in Rome, on Wednsday September 16h 2009, to check out the informations that were being diffused on the web about the innovations of this year’s edition of the Fondazione Romaeuropa’s networked competition.
While watching the press conference, it seemed as if we were looking in the mirror. Because RomaEuropa WebFactory 2009/2010 edition is actually indistinguishable from last year’s RomaEuropa FakeFactory!
- Open licenses.
- The works are remixes of existing ones.
- Democratic voting.
- Experts and academics evaluating the submitted works through their reviews
All of these things are going to be included in this year’s RomaEuropa WebFactory, whose structure, thus, becomes indistinguishable from the FakeFactory!
And there’s more.
Beatpick. Beatpick is part of REFF, and they are the main partner form the music section (100Samples). Beatpick has been called to manage RomaEuropa WebFactory’s music section for this year’s competition.
Summing up: same rules, open lincenses adoption, same practices, and even our main music partner handling the music section.
:)
We think that this is a great victory.
RomaEuropa WebFactory adopted all of the instances suggested by REFF’s critique. And we’re happy about it.
And we even got proper credit for the effectiveness of our action: REFF was mentioned multiple times during the press conference as the main factor bringing on this year’s change.
It’s not over, yet.
REFF project goes on by producing about 3 minor events by the end of the year, with one to present the publication that includes the academic productions of our scientific committee.
And then, in 2010, we’ll have an enormous initiative. But we’ll leave it as a little suspence for the next few days. :)
Stay Tuned!
We will be at the DULP 2009 meeting at the Tor Vergata University on September 14th and 15th, 2009, to present FakePress and, specifically Ubiquitous Anthropology (presented by Luca Simeone) and Saperi p2p (presented by Salvatore Iaconesi).
The DULP is an international meeting focused on innovative approaches to learning and education practices: Design Inspired Learning, Ubiquitous Learning, Liquid Learning Places, Person in Place Centered Design. Mobile technologies, cultural ecosystems, design applied to learning and culture will be among the main subjects for discussion among the many international researchers that will contribute to the event.
We will present two projects of our FakePress cross-media publishing house:
Ubiquitous Anthropology, using mobile applications with a location based approach to create a narrative environment through which anthropologists will be able to represent the multiplicity of voices that are present in their ethnographic observations, thus building interactive, polyphonic, multiauthor narratives;
Saperi p2p is a mobile-enabled digital ecosystem that allows for ubiquitous collaboration among research projects. Usable through web and iPhone, it allows for the creation of research teams (or education, or professional, or any other kind…) that can collaborate cross-medially: places, times, contents, communication… the p2p system allows for a realtime connection between the participants. It is like a hyperlocal social network that can be used to create a digital context for collaborative groups. Groups can be connected, forming operative, p2p onthologies that allow for knowledge sharing and multidisciplinary approaches to culture and science.
Salvatore Iaconesi and Luca Simeone will present the projects for FakePress, and will provide a demo platform throuh which you will be able to try the systems out.
The new ToShare website is up!
You can check it out here on http://www.toshare.it
We’re particularly happy both because it was a joint effort between Art is Open Source and because it is yet another beautiful collaboration that we’re bringing up with them.
The website has been in design for quite a while, as we planned for the creation of quite a complex setup. What we had in mind was to create a platform in which people could contribute to the contents of the website by enabling a re-blogging environment.
The ToShare team is currently getting people involved in the areas of design, new technologies, contemporary arts, circuit bending, robotics, and more. If you think you have something interesting to say, and can expose it through a RSS feed from your blog or website, write them a line or two explaining what you’re up to and chances are that you could join in the platform.
More info on the ToShare website.
And, if you don’t already know about it, get ready for Market Forces, the 2009 edition of the ToShare Festival. Guest curator Andy Cameron joins the Share team to explore the contemporary world through complexity and crisis. And we’ll have something to say about that, too. But we’ll leave it as a surprise, for the near future.
In the meanwhile, we leave you with just a hint on what we’ll be collaborating on together with the Share Festival team: Squatting Supermarkets.
Stay tuned.
The new issue of Disegno Industriale is out, , focused on Interaction Design.
You can check it out here. There’s also an article I wrote about John Maeda and the great influence he had on creativity through computing.
Hope you enjoy it.
Here is a short summary and the index:
“From designing the shape of objects to shaping the design of behaviours: next issue will explore interaction as a form to design in order to shape a world which can be more intelligent and friendly. After high-tech, technology hides itself within our artificial world, in order to become ane everyday presence.”

Dipendenze tecnologiche
Technology Addiction

Augmented Design

TechnoFashion
MaedaMedia
L’Oggetto dell’Interazione
Luca Simeone
Oltre l’interazione naturale
Beyond Natural Interaction

La fabbrica dell’ingegno

WikiCities
Pervasive and Mobile

The hidden dimension of design

I once again reactivated the delicious poetry piece. It hasn’t been working in a while because delicious.com’s website had changed its web page structure, but now it’s back up.
You can see it by clicking this [ LINK ] (WARNING: it may hang your browser!)
delicious poetry grabs internet’s faourite links in realtime and uses their contents to visually build a chaotic poem. An everchanging complex composition built on people’s wishes, desires, tastes and emotions.
Generative art has been known to research on multiple subjects: from reconsidering the role of artists and authors, to researching into the structures of language, to the analysis of natural phenomena, to deep diving into code, chaos and complexity, up to the uplifting experiences brought on by discovering noise and randomness as primary creative energies.
delicious poetry grabs handfuls of enjoyment from all of this, and adds to it a little joke i constantly try to play to internet service providers and to search engines. A small, playful critique to the mechanisms they use to scan the web to provide us with the things we constantly are looking for. And, obviously, a small critique to the trust that we tend to put on them, as well.
In fact, something funny happened in the past with delicious poetry. The generative poems composed by the work produce pages that are a dynamic assemblage of the things that internet users deem as being interesting at a certain time. This is why search engines and content aggregators seem to find these chaotic poems so interesting, finding them completely filled with the “hot” keywords of the moment. So much that they tent to spider, cache, index, rate and categorize them.
The first time I released delicious poetry I was actually amazed. A few days after it started out, it began to generate thousands of human and not-human visits per second! And aggregators started to categorize it under the most incredible topics, ranging from pornography to gadgets to cars… and on.
I guess there are hundreds of automatic mechanisms people use to fool search engines. And this has helped me to take interest on more than one issue related to search angines and to the accessibility of web content: the invisible web, the Dark Internet.
On one side, the tons of useless results that we get when we search for stuff on the web. On the other side, the fact that “Internet” does not mean “automatically accessible”, for reasons that go beyond the power of single individuals, and referring to the fact that search engines do not index a lot of things, or that censorhip exists, and more like that. (note: entire web search engines are dedicated to the deep web. DeepDyve and DeepPeep, to name two).
Even web statistics and analytics are affected by delicious poetry, getting referral codes, analytics codes and statistics application hooks used in ways that are different than the ones they were intended for, hijacking entre websites’ access statistics.
I naturally meant no harm or damage in doing this, but knowing that it is possible to fake, to mock-up, to reinvent what we know about the web, its accessibility, its control, is just plain interesting in itself.
Back again. After the overview on Frontiers of Interaction V in the previous article we’ll present our contribution to the event.
Fake Press. Ubiquitous Publishing.
Ubiquitous publishing and Ubiquitous Anthropology. The next-step in publishing practices and platforms, united with a research on the possibilities offered by location based technologies and by novel approaches to knowledge dissemination, communication and expression. We (Luca Simeone and Salvatore Iaconesi) presented our research at Frontiers of Interaction V in Rome (June 2009), together with the first two applications and an open call.
Everything starts off from the idea of a contemporary evolution of publishing practices. Technologies, the possibility to create platforms to enable relation, expression and emotion and the availability of tools to share, disseminate and interact on knowledge and cultural productions, are all factors that made us feel the fundamental importance of designing new concepts and practices.
The scenarios described by location-based media, by the possibility to mix and cross the borders across different media, and the infinite spaces created by augmented reality were the influences that shaped our research.
We investigated on how technologies and new forms of interactions with other people and with places, time, architectures and objects would change the ways in which information can be created, communicated, shared and distributed. From an anthropological point of view we asked ourselves where would faces and voices emerge from, the self-expressions and representations of people and of their identities. And we also questioned the destinations for these informations, observing the fluid, mutating scenarios that surround us, with wireless, localized, immaterial, augmented layers of reality stratifying on top of the merely-physical one, creating totally new worlds in which information can become part of bodies, of architectures, of spaces, walls, trees, objects.
Displays, interstices, coordinates, tags And gestures, natural interfaces and moving, walking. Using the body to move through space as in an action of reading. We were truly intrigued by the transofrmation of space, by its augmentation with new narratives, new possibilities for the expression of the multiple voices and points of view that constitute the world.
So we designed our very own interpretaton for the idea of Ubiquitous Publishing. Cross-device, cross-medial, multi-author, emergent narratives.
The first idea was iSee, an application that allows for the creation of narratives on logos and brands. The application allows people to use their mobile phones to extract information directly from logo images: take a picture of your favourite detergent and, if the logo is already part of the collaborative database, you can get information from it.
Logo identifies brand, identifies company.
We suggested some possibilities, showing informations on social responsibility, on environmental policies, on the pollution rates connected to product manufacturing. Products come alive and communicate, in a simple, accessible form of augmented reality in which information is embedded into objects.
The second idea was Ubiquitous Anthropology.
A location-based platform allows for the positioning of the expressions, emotions and perspectives of multiple voices. These can be accessed through mobile technologies directly from the geographical locations, allowing people to experience and come in contact with other’s points of view and ideas.
In this form the world itself becomes “readable”. Reading by crossing spaces and architectures.
Reading other people’s texts, watching the images and videos they captured with their cameras, observing their evolution through time an through relations with other people.
The first application shown on this theme, was created by positioning onto the territory the results of a foundamental research by professor Massimo Canevacci and several students and researchers, who travelled many times to Mato Grosso, Brasil, and performed researches on the Bororo. Videos and images created by the Bororo were positioned onto the geography, thus creating a layer of interpretation of land, events and relations that is not covered in any way by classical media, and that allow us to “read” directly on the territory how the members of these populations interpret their land, the other populations they interact and relate with, their culture.
The system has provided as a incredibly useful tool to communicate these population’s political instances. The Bororo are not represented in Brasil’s institutions, allowing for unlimited exploitation of their lands and people. The possibilities offered by the platforms allowed us to write Bororo’s political instances, their desires and expectations, directly in the “places of power” of Brasil’s government. In Brasilia, several institutional buildings have been tagged with the videos and texts of their political demands, thus creating the only form of institutional presence that is currently allowed and accessible for them. In the idea that giving people the control on media and on their own expression and communication is possibly the only viable way to freedom and auto-determination.
The two examples constitute real applications that will be made available and downloadable online on the FakePress website in just a few days from the date of creation of this post. They are currently being enhanced to form functioning frameworks that can be used for these and other projects.
Some of the application’s content is already available on FakePress, and the full applications for web and iPhone will be available for download in a couple of days.
We are curently promoting the call for participation to the project, stimulating the discussion on the next products to publish with Fake Press.
So, if you have a book, research or other content you are going to publish, and you want so explore with us the possibilities to publish it in these ways, don’t hesitate to contact us.
- below a surreal interview I had to suffer from at the end of the show :) -
today we’ve been at Frontiers of Interaction V
probabily the most interesting interaction design event in Italy. It’s the most interesting (and only one :) ) in Rome, for sure.
We’ve been there to present FakePress, our next-step publishing house, with two “ubiquitous” projects: iSee, interstitial narratives for shopping centers, and Ubiquitous Anthropology, location based technologies for ethnographic research.
But more on that later. First of all: the meeting.
Frontiers of Interacton V took place in the beautiful Acquario Romano. We’ve been there from the day before, setting up screens, projections, sounds and kilometers of cables.
The meeting originates from idearium.org, a community in which designers, technologists, anthropologists and creatives of all sorts meet sharing points of view on contemporary society, and on the ways in which it is shaped and mutated through technology and its practices.
The meeting shares the same conceptual setup: people come there and, basically, show what they’re up to. People of all sorts: from international superstars of interaction design to students and younger innovators ready, energetic and willing to showcase their creations.
This year (it is the fifth edition), there have been several interesting highlights.
Complexity, visualization, the emergence of natural interfaces, gestuality. And an ever more focused awareness on the needs to integrate a deep understanding of the world that is around us, ecologically, socially and politically.
The hybridization of practices and the idea of human awareness were recurring concepts in the contributions.
As Daniele Galiffa of Visual Complexity, showing the ways in which data visualizations can rise the level of awareness, by communicating in expressive ways environmental impacts, cause-effect relations, world mutation. And describing the frontier for infovisualizations and infoaesthetics, which is the representation of social data, and the delegation of the tools for visualization to the “social”.
Or the wonderful Adam Greenfield, with his “Elements of a networked Urbanism“, which managed to perfectly avoid the declaration of yet another manifesto of some kind, and instead presented an observation of the emergence of new patterns in cityscapes. A series of “before” and “after” scenarios, highlighting some really interesting points of view. Entirely new ways of using cities, unthninkable even just a few years ago. From wayfinding to wayshowing, Adam showed many mutations in which social dynamics truly materialize themselves, allowing people to actively share their views on the world. Even bypassing the idea of “optimization”, typical of previous designs. The ideas, for example, of systems telling you the “best” way how to get from point A to point B cuts off several parts of your experience of cities, which are also composed of several “inefficiencies” that are far from being “bad”, providing you social experiences, enjoyment and rythms, feelings and well-being. “Noise” as not being a negative experience, but a creative, cultural one.
David Orban also presented a truly interesting point of view with his Consciousness Panopticon, introducing the Singularity University and showing the trends in which various people are getting ready for the progression through which we are living, in technological evolution, to our own ability to understand what is happening around us.
Or professor Liam Bannon, demoloshing the idea of “intelligent” devices, or the romantic suggestions coming from artificial intelligence, and promoting the perspective of technology that supports creative and critical thinking, in the development of an etherogeneously positive and (sociallly) interactive world.
Andrea Gaggioli presented in his “Ecologia Partecipativa” a set of ecologic scenarios and the tools through which we all can research, observe and react to our impacts on the environment.
Then Carlo Maria Medaglia of Rome’s CATTID multi-faculty center, presenting some stunnig projects on mobility, technological approaches to disabilities and, in general, several forms of open source approaches to create functional enviroments that are embedded in the natural, urban and social environment, from infrastructure, to hardware, to software.
And other, many things which you will find documented of FoI’s website.
and, in the next upcoming article, we’ll describe our own personal contribution: Ubiquitous Anthropology, by Luca Simeone and Salvatore Iaconesi.
More info at Frontiers of Interactions
Here some videos
We’re just back from the intense 4 days of the Live Performers Meeting 2009 where REFF (RomaEuropaFAKEFactory) held its new showcase.
LPM2009 really has been full of surprises, and we were more than happy to share the spaces of the Brancaleone with over 300 video artists from all over the world. From live video to electronic modding, up to incredible workshops and performances.
REFF curated the first day of the meeting, focused on “Digital Freedoms“.



























