at 11pm on #raitunes with #VersuS exploring the #realtime emotions of cities #UrbanSensing http://bit.ly/w1Jqzl

From: http://www.artisopensource.net/2012/01/04/versus-and-raitunes-a-musical-journey-through-the-emotions-of-cities/

We designed a new version of the VersuS performance, part of the ConnectiCity project.

You can find it here: http://www.artisopensource.net/versus-cities/

VersuS the realtime lives of citiesVersuS the realtime lives of cities

We will officially present it as part of a novel form of radio show, in which a musical voyage through the cities of the planet will allow us to experience in realtime the emotions expressed by people through social networks.

Music, as other forms of expression, originates from the cultures, backgrounds, emotions and desires of people living in cities, territories and immersed in landscapes and visions. The sounds, fragrances, environments, economies, events of those places generate the sounds which artists express in their music.

VersuS the realtime lives of citiesVersuS the realtime lives of cities

We can imagine music to be, in a way, a generative form of art, through which the emotions, sensations and visions of people are expressed in aesthetic ways.

Today, we benefit from novel forms of expression, using ubiquitous technologies and networks, and we constantly generate information about our feelings and visions through the many digital interconnections which are interweaved with every part of our daily activity, either voluntarily or even without knowing about it.

With the VersuS (and ConnectiCity) project, we explored the ways in which we can become active observers of this scenario, capturing and interpreting the emotions, feelings, sensations, desires and visions of our cities, as expressed by people using digital devices and ubiquitous technologies, and by the city itself, through sensors and realtime information.

VersuS the realtime lives of citiesVersuS the realtime lives of cities

In this occasion, we wish to create a tool that can be used to represent and interact with this richness of information, to better understand the cities we live in, and to become more aware and conscious of our environment and of the human population sharing with us our urban spaces.

The VersuS project aims at creating novel ways in which it is possible to listen to cities in real-time.

On January 5th, we will perform a voyage through music, exploring cities, the sounds that have originated in them over the years, and at the same time looking at the emotions which are expressed in realtime in those same locations, finding clues about what people  think, experience, feel, express, and how it relates to the ways in artists capture and represent the essence of urban spaces.

here below you can find the press release, we hope you will be able to join us in this experience.

(NOTE: the project in this version uses the 3D earth and libraries provided in one of the examples of the Three.js 3D javascript library by MrDoob, is created using WebGL and is best experienced on Chrome browsers)

PRESS RELEASE:

Travel through 6 cities, in Italy, Europe and the United States. A live performance capturing in real time the emotions of cities, in an open dialogue with music.

On January 5th 2012, on RaiTunes, the sounds of Alessio Bertallot meet the hybrid, neo-real worlds of Salvatore Iaconesi andOriana Persico. The language of radio will be  contaminated with the language of new media arts, generating novel forms of expression and narratives.

Starting at 11pm and up to 11:40pm, “VersuS, the real time lives of cities” will be showcased in an entirely new version created to interact in real time with the RaiTunes playlist.

This version of the VersuS project will be officially presented during the broadcast, in which listeners will be invited to a realtime voyage into music and the emotions of LondonNew York, Philadelphia, Berlin, Bristol and Milan.

Moving from city to city, Alessio Bertallot will lead the audience through the discovery of the music that originates in those places, expression of concrete and flesh.

Simultaneously, planet earth will revolve towards the cities: a plunging zoom will allow us to experience cities’ chitchat in front of our eyes; the messages which people, in that moment, are exchanging on social networks will be captured, analyzed, and shown over the places in which they originated, in a dynamic, neo-real, visualization, showing in realtime the sensations of the people which live in that city, transforming us into global eyes, in emotional voyeurs of the whole planet.

January 5th, 11pm – 11:40pm, on RaiTunes.

Realtime updates and dialogue with Alessio Bertallot and the creators of VersuS will take place on RaiTunes’ Facebook page.

SITE: http://www.raitunes.rai.it/

 

FACEBOOK: http://www.facebook.com/AlessioBertallot?ref=ts

 

This project on FakePress: http://www.fakepress.it/FP/?p=2140

UBIQUITOUS POMPEI: THE FINAL EVENT FOR THE DIGITAL CITY CREATED BY STUDENTS

Ubiquitous Pompei, published on Art is Open Source

 

On December 14th, in the city of Pompei, we celebrated the final step in this phase of the Ubiquitous Pompei project, created through a series of workshops performed together with high school students who were invited to imagine the digital future of their city.

All together for the presentation of Ubiquitous PompeiAll together for the presentation of Ubiquitous Pompei

This has been an incredible experience for us. The possibility to work in tight contact with young students and to become enablers for their awareness of the possibilities offered by technologies and networks has been an amazing opportunity.

We were able to explore with the students the concepts of new forms of citizenship, innovative forms of participation and collaboration, novel ways of deciding and evaluating public policies, engaging ways of narrating the stories of the places in which they live, getting people, companies and administrations involved.

Vice-Mayor Claudio Alfano and the studentsVice-Mayor Claudio Alfano and the students

The workshops were used to introduce students to the opportunities and scenarios offered by ubiquitous technologies such asaugmented reality, location based media and services, and QRCodes and other digital tagging techniques. On top of that, students and educators were  introduced to the MACME and NeoReality technologies, to be used in the process of imagining and creating the prototypes used to describe the digital future of the City of Pompei.

The technologies have been provided to students, educators and public administrators through an open platform. It can be found here (click to open PompeiAR, the tech platform used to create Ubiquitous Pompei).

Art is Open Source and FakePress Publishing will maintain the platform open and accessible to students/educators/administrators to allow them to continue in their journey through technological innovation: continuous experiments will be performed (and so don’t be surprised if, sometimes, test content pops up on the linked website: it means that students are actually working on it, experimenting on their city’s future) and, possibly, be transformed into real-life scenarios.

Giampiero Gramaglia and Derrick de Kerckhove at the eventGiampiero Gramaglia and Derrick de Kerckhove at the event

The event on December 14th has been a wonderful experience and a chance to finally get together with all involved actors to evaluate the results of our efforts.

During the event, a commission composed by Derrick de Kerckhove, Giampiero Gramaglia, Claudio Alfano, Maria Pia Rossignaud and Antonio Irlando experienced the presentations of the projects created by the students, introduced by Oriana Persico and then presented directly by the young innovators. After the presentations the commission evaluated the prototypes produced during the project and assigned an award of distinction to the project which implemented an ubiquitous book dedicated to the ancient “social networks” found in Pompei’s ruins, where people inscribed graffiti messages about their daily life and full of useful information; An augmented reality application allows you to read these graffiti by framing them in your smartphone and, thus, to translate them from latin into your own language, to discover the lives of ancient Pompeians and engage an experiment in atemporality by being able to comment the ancient graffiti and open up a dialogue across time.

All students were awarded a certificate of participation to the project.

We definitely wish to thank the Public Administration of the City of Pompei – and especially Claudio Alfano, the Vice-Mayor of the City of Pompei and Town Councillor for   Technological Innovation, and Mayor Claudio D’Alessio – for embracing with such energetic enthusiasm the vision proposed through this project, and by making us feel so welcome and appreciated in our efforts to discover, together with students and educators, the positive opportunities which the digital future can bring closer to us, and helping us to develop our cities, relations, jobs and environments.

And we sincerely wish to thank the students and professors at the Liceo Socio-pedagogico E. Pascal and the Istituto Bartolo Longo, the two schools which joined us in this wonderful experience: you have been so nice to have dedicated us some of your time and energies, and so wonderful to have perfectly understood the sincerity with which we propose our ideas and skills.

And, of course, we wish to thank MediaDuemila and Associazione Amici di Media Duemila, for creating the “McLuhan Incontra Pompei” project and, thus, making this all possible, and prof. Derrick de Kerckhove for leading our visions.

More really important people/organizations which we want to give sincere credit and thanks to can be found here, at the project’s website.

HERE you can find the Ubiquitous Pompei project website, the open platform used by students and educators to design the digital future of their city.

HERE you can fide the project descriptions that have been proposed by students and presented on December 14th 2011

HERE you can find information about the MACME technology used in the project.

HERE you can find information about the NeoReality technology used in the project.

The Ubiquitous Pompei project, as well as the concepts produced by the students, are licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

Ubiquitous Pompei, Art is Open Source, MediaDuemila and the students of Pompei

Ubiquitous Pompei, Art is Open Source, MediaDuemila and the students of Pompei

The Electronic Man at Robots and Avatars http://wp.me/pnaKK-xR #electronicman

http://ping.fm/fAQIY #smart #cities scientific article and conference at Share Festival Nov.3 2011

#RWR Read/Write Reality a workshop on #ubiquitous #pubishing http://bit.ly/n9ZJ10

Read/Write Reality, An intensive workshop on Ubiquitous Publishing

RWR, Read Write Reality logoRWR, Read Write Reality logo

 

RWR – READ/WRITE REALITY

WHAT: 3+1 days of intensive workshop on the possibilities offered by Ubiquitous Publishing techniques and technologies

WHEN: from 13th to 16th September 2011

WHERE: Cava de’ Tirreni (Amalfi Coast, Italy)

 

http://rwr.artisopensource.net/

 

Do you want to learn about new business models, new forms of expression, new possibilities for culture and knowdledge?

Are you looking for new tools for freedom of communication, expression and for knowledge or content diffusion?

Would you like to discover what will be the next possibilities for e-books and digital publishing, starting from the opportunities offered by our present times?

Do you want to learn and acquire the “new ways of writing on the world” that are turning our bodies, architectures, spaces and objects into publishing surfaces?

CLICK HERE TO DOWNLOAD THE FULL PROGRAM, DESCRIPTION AND CONDITIONS FOR PARTICIPATION

READ/WRITE REALITY (RWR) is an intensive and visionary workshop created to pragmatically explore the methodological, technical and technological possibilities offered by Ubiquitous Publishing.

3+1 days hands-on and minds-on program in which we will follow you through the creation of a full ubiquitous publishing project, starting from scratch and ending up at product release. Participants will learn the methodologies, the conceptual and technological frameworks which will enable individuals, organizations, companies or collectives to use ubiquitous technologies to enact new forms of communication and expression, new business models, new ways in which you can activate your strategies and observe their effects.

Out of the monitor, in the spaces of our cities, bodies, objects and products.

RWR will be held on September 13-14-15+16 in Cava de’ Tirreni, at the Ostello “Borgo Scacciaventi”, a beautiful setting in a 15th century building near to the famous Amalifi Coast. The workshop will fill 3+1 days of intense activities, visionary discussions, engaging hands-on practices, on-the-field explorations and content-production, an “ubiquitous movida” to be discovered, great food, wine and scenery, in contact with the rooted traditions of the beautiful South of Italy.

During the last day (Sept. 16th) a big party and a city-wide event will mark the achievement of your work: the result of the RWR workshop will be exposed in a prestigious building in the center of Cava de’ Tirreni, at the presence of internationally known academics and researchers.

 

http://rwr.artisopensource.net/

 

The workshop is addresed to:

  • designers (wishing to know,understand and use Ubiquitous Publishing technologies);
  • communicators (who want to understand and learnhow to bring digital information out of the monitor, into the city, in people’s pockets, on objects and in the places we traverse in our daily lives);
  • developers (who want to learn how to build engaging ubiquitous interactive experiences);
  • artists, journalists, scientists and researchers (wishing to add ubiquitous technologies to their toolset for expression, information, knowledge, education and research practices);
  • and strategists (with the desire to gain knowledge and insights to confront with the next step of digital communication).

 

Technologies you will use:

  • iPhone, iPad, Android smartphones and tablets
  • location based, GPS, digital compass
  • accelerometers for gesture-based interactions
  • augmented reality: location-based, marker-based, computer vision based
  • mobile tagging: QRCode, barcodes
  • HTML5, CSS3, WebGL
  • multimedia of all sorts, 3D, 2D, sound, immersive sounds and visuals
  • projection mapping for architecture-based content and interaction

 

Deadline for enrollment & Conditions

20th August 2011

Only a limited number of 35 people will be accepted:

CLICK HERE TO DOWNLOAD THE FULL PROGRAM, DESCRIPTION AND CONDITIONS FOR PARTICIPATION

ATTENTION! Students, artists, researchers, people working in educational or non-profit sector, young (less than 26 years old) and old (over 70), benefit from special conditions!

 

The Program for RWRThe Program for RWR

 

Contact:

info@artisopensource.net

 

Site:

http://rwr.artisopensource.net/

 

CREDITS

RWR is a project by

FakePress and Art is Opensource

in collaboration with:

Cantro Studi di Etnografia Digitale, Ninja Marketing, Ostello “Borgo Scacciaventi”

 

supported by:

LiberLiber, MELTINGPOT – Cantiere Creativo per la New Media Art, Piemonte Share Festival, StoriaContinua

 

More info at:

http://www.fakepress.it

http://www.etnografiadigitale.it

http://www.ninjamarketing.it

http://www.ostellocava.it

http://www.liberliber.it/

http://www.storiacontinua.com/

http://www.cantierecreativo.org/

http://www.toshare.it

 

 

 

#electronicman at #MACRO #addfestival http://wp.me/pnaKK-os join in the global performance

#electronicman download the iPhone/iPad app and join the global performance! http://wp.me/pnaKK-on

after #mcluhan #centennial in rome http://wp.me/pnaKK-nW The #electronicman lives on, all over the world

last few hours before #mcluhan #centennial in Rome http://bit.ly/iuIFa0 contribute to the #electronicman

become one with the Electronic Man http://bit.ly/iuIFa0 #mcluhan #centennial

The birth of the Electronic Man! #mcluhan #centennial http://wp.me/pnaKK-nD

The birth of the Electronic Man

Something wonderful is about to happen.

100 years after McLuhan’s birth we all have the chance of becoming part of the body and mind of the Electronic Man.

The Electronic ManThe Electronic Man

The happy event will take place in Rome, on May 31st, 2011, during the celebration of McLuhan’s centennial, and it will engage everyone, everywhere.

Join us in the birth of the Electronic Man by giving it one of your emotions as a present!

It will only take you a couple of minutes:

  1. download the PDF file at the address  http://electronicman.artisopensource.net/electronic-man-qrcode-stickers-a4.pdf
  2. print it out: it contains the stickers that allow people to become part of the electronic man
  3. cut the stickers apart, and attach them somewhere in your city, in your office, in your favourite bar, in your school, wherever you want
  4. take a picture of the sticker and send it to us at info@artisopensource.net If you want can include your name, a link to your website, and a short bio: we will include all images and info at the exhibit for the big event for McLuhan’s Centennial celebrations in Rome, and on the Electronic Man’s website
  5. if you want you can scan the QRCode on the sticker with your smartphone: it will take you directly to the Electronic Man, and you will be able to join its ubiquitous body

Or, if you don’t know how to scan a QRCode, you can go to this address: http://electronicman.artisopensource.net/index.php?i=1
(both modes will ask you for your location: it is used to understand the distribution of the body of the Electronic Man, we won’t do anything bad with/to your info, and we will throw it away immediately)

Please spread this message!

The Electronic Man is an opportunity to feel connected to your fellow humans!

And please come to the event in Rome if you’re close by: you will experience the birth of the Electronic Man.

The Electronic Man

http://electronicman.artisopensource.net

Credits

Salvatore Iaconesi, concept | design | technology

Oriana Persico, communication | process | networks

FakePress Publishing, production

Art is Open Source, production

Maria Pia Rossignaud, curator | production

Media2000 & Associazione Amici di Media2000, production

Derrick de Kerckove, scientific direction | inspiration

Marshall McLuhan, this project could not have existed without him :)

More info at:

McLuhan Centennial in Rome

http://www.mediaduemila.it/?p=3612

Art is Open Source

http//www.artisopensource.net

FakePress

http://www.fakepress.it

Media2000

http://mediaduemila.it

McLuhan Galaxy

http://www.mcluhangalaxy.net/

Next Step Publishing al Salone del Libro di Torino http://wp.me/pnaKK-n5 oltre gli #ebook scenari di realtà aumentata e narrative ubique

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