Archive for April, 2010

from: http://www.artisopensource.net/2010/04/29/holophonics-design/


FakePress and Ossigeno

in collaboration with

the course on “Multimedia Technologies and Communications Experimentations” at the Faculty of Architecture “Ludovico Quaroni” – La Sapienza, Università di Roma, Department of Industrial Design

are happy to invite you to the lecture:

HOLO

Possible trajectories for the experience of holophonic listening
Who: Marco Fagotti (guest relator) and Salvatore Iaconesi (visiting professor)
What: lecture/workshop
Where: Faculty of Architecture “Ludovico Quaroni, Via E. Gianturco 2 (Rome, Italy) – room G 11
When: April 30th 2010 – 9am – 2pm

Holophony is a specific sound recording and diffusion technique  that reconstructs the experience of three-dimensional listening through the use of special microphones, algorithms and headphones. In practice, it allows the listener to perceive the origin of sounds coming from any point in space.

The possibility to use headphones as privileged fruition devices to hear music, sounds and voices, and the possibility to replicate analogue processes through digital algorithms seems an ideal territory to embrace 3D production, The implications concern not only technical and technological aspects, but a deep re-evaluation of the approach to music and to the knowledge of sound as a cognitive and communicative entity.

April 30th, from 9am to 2pm, at the Interaction Design laboratory held at the course on “Multimedia Technologies and Communications Experimentations” at the Faculty of Architecture “Ludovico Quaroni” – La Sapienza, Università di Roma, Department of Industrial Design by FakePress, will explore the territories of holophonic listening with Marco Fagotti, guest Lecturer for the event. Salvatore Iaconesi, visiting professor at the course, will illustrate the fundamental technologies and methodologies that can be used to design digital sound spatial positioning with the techniques of holophony.

The technologies will be used in the next few days to complete the production of an AU plugin (AU is a standard for plugin development used in most professional audio softwares) that will be distributed to enable for the synthetic creation of complete holophonic sound environments.
The research on Head Transfer Functions (those functions allowing to describe and reenact the diffusion of sounds from the environments to ur head and ears) will be presented.

Holophony will be discussed as a novel possibility for artistic and social interaction, with the ability to potentially fill the world with alternative, realistically spatialized soundscapes, imagined as an opportunity for augmented reality, for social and/or subjectivized reinvention of public/private spaces, on the possibilities for self-expression, knowledge sharing, entertainment and new sensorialities.

The students of the course will be invited to use the theories of holophonics to design innovative systems using these techniques in social, educational and entertainment scenarios: what is an holophonic social network like? Or a distributed, disseminated cinema? Or an holophonic tourist guide? Or a holophonic concert?

The results of their designs will be presented as project works for the end-of-year Open Day, in which all the projects will be presented, both at the University and in a selection of international events.

Please check the Facebook Event for up-t-date details on the event:

http://www.facebook.com/salvatore.iaconesi?ref=profile#!/event.php?eid=112871408751698&ref=mf
Site:
http://www.fakepress.it/
http://www.ossigenazioni.com/
http://designinteraction.it/

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http://heardable.com
Heardable.com is the world's first and only online brand optimization tool.

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http://expressionengine.com/
ExpressionEngine is a flexible, feature-rich content management system

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OpenAL


http://connect.creativelabs.com/openal/default.aspx
OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources, which represent points in 3D space which are emitting audio. There is always one Listener object (per audio context), which represents the position where the sources are heard — rendering is done from the perspective of the Listener.

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A repository of base source code to create VST plugins
This is a collection of data, gathered for the vst developers community.
Regards go out to the people on the music-dsp source code archive who provided the base scripting and support for this site

http://www.u-he.com/vstsource/

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A repository of base source code to create VST plugins
This is a collection of data, gathered for the vst developers community.
Regards go out to the people on the music-dsp source code archive who provided the base scripting and support for this site

http://www.u-he.com/vstsource/

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http://www.u-he.com/
urs heckmann – synthesizers & effects

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America was the first country to test a nuclear weapon, and the first and only to use one in war.
http://www.sonicbomb.com/modules.php?name=Content&pa=showpage&pid=39

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from http://www.artisopensource.net/2010/04/21/new-site-for-angel_f-and-a-free-minimal-wordpress-theme/

angel_F new website

angel_F new website

We just released a new website for our little Angel_F, so that you’ll all be able to check out the updates as well as the little AI kid’s stream of thoughts.

The website uses a minimal WordPress theme which we created. It is released under a GPL2 license, so you can download it here if you want to use or modify it.

It has 4 columns that you can configure using the Theme options on your WordPress dashboard: the first 3 can be assigned to three post categories, the fourth one is for the sidebar or, if you don’t have any widgets configured on it, it shows your blogroll and links.

The footer hosts nicely laid out boxes into which you can write anything you like. Modify the “footer.php” file to configure its contents. We provided small boxes (so that 6 of them can line up in the footer) and a wide one, which we’re currently using to describe the licensing of the content.

Make sure to configure the options, otherwise the plugin will be blank.

Download the Angel_F WordPress Theme

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Behold the automotive sacrificial crash dummies!

You might remember the deeply surreal novel by J.G. Ballard "Crash"
(1973) and the similarly haunting movie by David Cronenberg – but David
Karave of Crashing Art goes one step further… We know of no other
modern artist that uses the crash test dummy as a symbol or device in
such haunting and violent installations.

http://www.darkroastedblend.com/2010/04/robotic-crash-test-dummies-as-art.html

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http://puredyne.goto10.org/

PureDyne is a multimedia Linux distribution that can be run live from a USB key. It is thought out to support creativity.

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http://www.apodio.org/

APODIO is a multimedia Linux distribution

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http://www.pawfal.org/fluxus/packages/

Fluxus is a live coding tool that allows you to perform with visuals and sounds by programming in front of your audience or remotely

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Cloud 365 Project

http://www.clouds365.com/4-16-10-part-2

The Cloud 365 Project is a cloud visualization that allows you to see the evolution of cloud formations along a timeline.

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