Archive for June, 2010

From: http://www.artisopensource.net/2010/06/25/how-to-make-a-presentation-with-augmented-reality-using-processing/

This tutorial shows you how you can make a presentation using Augmented Reality. Code is done using ProcessingTUIO and reactivision.

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IAR2010

IAR2010

From: http://www.artisopensource.net/2010/06/24/aos-and-fakepress-present-critical-ar-ensemble-at-iar2010/

Art is Open Source and FakePress participated to IAR2010, the first italian event totally dedicated to the themes of Augmented Reality, organized by the folks at JoinPad at the Milan headquarters of the Hub.

AOS @ IAR2010

AOS @ IAR2010

from http://www.artisopensource.net/2010/06/24/aos-and-fakepress-present-critical-ar-ensemble-at-iar2010/

The event was truly interesting as it covered a wide range of themes and approaches. I must say that I am quite interested in the efforts that marketing is putting on Augmented Reality (AR). It reminds me a lot of the hype that had developed a couple of years ago on proximity marketing and bluetooth.

While the idea of being able to interact with “users” according to their position and to the possibility of delivering contextualized, relevant content just-in-place and just-in-time is quite fascinating and attractive, lots of issues arised in practical applications of proximity marketing: the availability and compatibility of devices, user habits, usability, accessibility, the quality of content to be delivered, invasiveness, responsiveness, interactivity.

the crowd at the HUB Milan

the crowd at the HUB Milan

With AR we have gone way beyond those problems, but something’s still missing and, on the other side, people haven’t yet figured out exactly what they want from AR, and how they want it.

Good things first: IAR2010 has been a wonderful experience. Before and during the setup and at the afterparty we had the chance to chat with some really wonderful and creative people who are developing ideas and projects that have AR components in perspectives that encompass wide range of interests and matters.

Mauro Rubin @ IAR2010

Mauro Rubin @ IAR2010

Using the presentations as a reference, the first that comes up to mind is Simone Cortesi of OpenStreetMap. With OSM a radical approach is being persued, focused on the creation of a stack of tools collaboratively building a software and content platform and, on the content side, to truly implement a distributed operative environmet which enables for a real stratification of information on the “real” world. Projects such as OSM are truly interesting in that they actually enable people to do something that people are doing since the dawn of times: add meaning and information to the world around them. OSM allows you doing it on a global scale by providing the geographic foundation and by allowing you to freely build on it.

This is a focal point, and it’s the main reason behind me not being *very* excited about the marketing aspects of AR.

With AR we are dealing with a possible paradigm shift: the possibility to making digital, multimedia information accessible directly from the analog physical world.

This is a breathtaking possibility that has been matched, recently, only by the researches on digital and generative fabrication. While this latter model describes a complete reinvention of manufacturing processes (post-post-industry: you bring manufacturing plants at home, you work on opensourced models that you can use/modify and 3d-print) rethinking from the base the ideas of patents, distribution, storage, sustainability, ecology, AR completely (potentially) reinvents the idea of communication, bringing the power of creating information, meaning, symbols, codes and interactions directly to the people, directly in the places/times they walk, live, work, have fun.

This possibility potentially confronts the current hyerarchies and models of communication and information, further enhancing the ones that are currently available through the internet. AR potentially brings the possibility to generate, disseminate and distribute content and information to the people in the physical world, far from their monitors, far from “I Like” buttons and “tweet this” badges.

This is why we named ur contribution to IAR2010 Critical AR Ensemble.

Critical Art Ensemble was a group creating “molecular interventions and semiotic shocks that collectively could diminish the rising intensity of authoritarian culture”. Their work on media and experimentations on the borders and frontiers of technology, biotechnology and extreme practices is something that we feel  very significative in contemporary times.

We borrowed their name, turining it into Critical AR Ensemble, to suggest how Augmented Reality can be thought of as a new space in which to create such “interventions and semiotic shocks”. With AR we imagine a world in which codes can be broken down, infliltrated, reinvented, directly from the people, directly from streets, bodies, objects, times and places, reinventing public spaces, private ones, relations, and communications.

There are technical and conceptual issues to be assessed in all this.

Technically, AR is still very cumbersome: devices, displays, percision, computer vision… everything is not what we would like to have. Too slow, too limited, too reliant on markers.

Conceptually, AR is being mostly used as a next-step advertisment or as a next-step yellow pages. Which is something, but something that resembles using a nuke to kill a fly.

One thing must be said in favor of marketing practices experimenting with AR: they are fast! There’s a dozen new experiments each day: markers on magazines, on cards, on totems, on cars, on tshirts, everywhere. With this progression going on we will soon have critical masses of know-how that will possibly form a foundation for further researchers.

But the most interesting things going on in AR are quite far from marketing. Social networks, art, architecture, sustainability, ecology, disabilities, multi-cultural practices, alternative business models, activism. People reinventing socialization; aesthetics; the spaces we walk through; the places in which we spend our time; the effects of our actions on the world; the possibility to inform ourselves on the products and services we use; the accessibility of the world for people who are not able to hear or see; the possibility to open up dialogues among multiple cultures and to make them interact and coexist; the possibility to create really new business models; the posibility to criticize, express ourselves, promote our autonomies, claim our share of the world.

These are areas in which AR is being researched on with incredible results, and the ones that I personally am most excited about.

Together with FakePress we are approaching these areas of intervention from the point of view of a next-step publishing house.

FakePress next step publishing

FakePress next step publishing

What will a publishing house that is aware of these possibilities look like?

We actually don’t know, yet, just as anyone else in these times and conditions. But we’re experimenting on our educated guesses.

“Publishing” will be (and already is) a key term in the near future. Global scale meltin-pots, remixing, mashing-ups, bashing, distracting, assembling, disassembling, fabbing, performing, wearing, touching, retouching. Messing it all up and bringing it back to a state of calm for the next two seconds and then starting up once again with the mashup. A continuous fluid unstable state of remix. Incredibly creative. But also very far from the word “strategy” as we know it. Different skills, methodologies, ambitions and, most of all, imaginaries are required.

Wrapping up: IAR2010 was a wonderful experience. We saw some innovative experiments, some a-bit-less-innovative ones, but focused on the high levels of quality and accessibility designed for the masses, some decent technical solutions, some really interesting theoretical approaches, some great visions, some incredible efforts and, most of all, a wonderful level of curiosity, a definite will to listen to all the available perspectives and a remarkable dedication to being open and accessible, with the clear objective of creating interconnections and collaborations.

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[ ITALIAN ]
l’Atlante è un sistema aperto che raccoglie visioni sulla città. Progetti, azioni, pubblicazioni, siti web, teorie. Tutto ciò può essere incluso nell’atlante per creare uno spazio di informazione condivisa.
L’Atlante vive a cavallo dello spazio digitale e di quello fisico.
Atlante delle visioni

Atlante delle visioni

Sul web, un sistema aperto permette di inserire le proprie visioni e di consultare quelle presenti sul territorio, nel tempo e nello spazio semantico delle tematiche.
Nello spazio fisico l’Atlante si manifesta come una grande installazione pensata per essere inserita nello spazio pubblico. Qui le persone possono consultare l’Atlante sia osservandone le grandi rappresentazioni infoestetiche, sia utilizzando degli schermi multitouch che permettono di interagire direttamente con la superficie proiettiva cercando le informazioni secondo la navigazione per categorie e tag.
Le mura degli spazi pubblici si animano, comunicando la stratificazione di molteplici punti di vista, idee, progettualità, eventi e voci che definiscono la vita della città, le sue emozioni, i suoi desideri.
L’Atlante è un progetto aperto, istanziato per la prima volta per la città di Roma, dove è stato curato da Paolo Valente e commissionato dall’Ordine degli Architetti per la Festa dell’Architettura del 2010 (Index Urbis http://www.indexurbis.it/ ) con il nome di Atlante di Roma, con la fondamentale collaborazione dell’Assessorato alla Comunicazione e alle Politiche Culturali del Comune di Roma.
Il progetto si fonda sulla creazione di un complesso network di istituzioni, professionisti, accademici, e di soggetti che esprimono o raccontano nel loro operare quotidiano le visioni sulla vita e sulle possibili evoluzioni delle città, delle relazioni e interazioni tra i loro abitanti, dell’evoluzione degli spazi pubblici, dell’informazione e dell’interazione sociale.
L’esperienza si estenderà, nei prossimi mesi, ad altre città sia in Italia che nel resto del mondo.
[ ENGLISH ]
The Atlas is an open system gathering visions on the city. Projects, actions, publications, web sites, theories. Everything can be included in the atlas to create a shared information space.
The Atlas lives across digital and physical spaces.
On the web, an open system is used to add visions and to access the ones that are already present through territory, time and the semantic space.
In the physical space, the Atlas is a large scale installation designed for public spaces. Here people can access the shared information either visually, by observing the 35 meter wide information aesthetics, or they can directly interact with information by using multitouch screens allowing direct connection to the projected surface, browsing information through categories, territories and times.
The walls of the public spaces animate themselves, communicating the stratification of the multiple points of view, ideas, projects, events and voices that define the life of the city, its emotions, its desires and strategies.
The Atlas is an open project, instantiated for the first time in the city of Rome, where it has been curated by Paolo Valente and commissioned by the Order of the Architects for the Festa dell’Architettura 2010 ( Index Urbis http://www.indexurbis.it/ ) with the name “Atlante di Roma”, with the fundamental collaboration of the Council for Communication and Cultural Policies of the City of Rome.
The project is based on the creation of a complex network of institutions, professionals, academics and other subjects expressing or telling the visions on the life and on the possible evolutions of the city, of the relations and interactions among its citizens, of public spaces, of information and social interaction.
The experience will be replicated, during the next months, in other cities both in Italy and in the rest of the world.
——-
CREDITS
——-
a cura di / curated by:
Paolo Valente
Progettazione / Project:
Realizzazione / Implementation:
Art is Open Source ( http://www.artisopensource.net )
Interaction design, experience design, information aesthetics, sound & environment design:
Salvatore Iaconesi
Information architecture e network politics:
Oriana Persico
con la collaborazione di / with the collaboration of:
Alessandro Tartaglia
il team tecnico del partner technologico AVSet, a cui va un ringraziamento speciale, è composto da / the technical team of our technological partner AVSet, to whom goes a special thanks, is composed by :
Mauro Iezzi
Marco De Angelis
Gianluca Faustini
Maurizio Muglia
e
Bruno De Matteis

un ringraziamento speciale per / special thanks to:
Monica Scanu e Alessandro Ferrante per la creation del network legato alla rete museale del Comune di Roma e per le Accademie e gli Istituti Internazionali di Cultura di Roma / for the creation of the network of the museums of the City of Rome and for the Academies and International Cultural Institutes of Rome
L’Ordine degli Architetti Pianificatori Paesaggisti e Conservatori di Roma e Provincia http://www.architettiroma.it/
Festa dell’Architettura ( http://www.indexurbis.it)
Cultura Internazionale Roma ( http://culturainternazionale.wordpress.com )
Performing Media / Urban Experience di Carlo Infante ( http://www.performingmedia.org/ e http://urbanexperience.ning.com/ )
Musei in Comune 2.0 e Marina Bellini ( http://museiincomuneroma.wordpress.com/ )
The Hub Roma ( http://www.hubroma.net/ )
Next Exit/Roma Creativa e Daniela Ubaldi
Roma Contemporanea e Rossella Reale ( http://www.mappaitaliacontemporanea.it )
from:
http://www.artisopensource.net/2010/06/07/atlas-of-the-visions-festa-dellarchitettura-index-urbis-rome/

Art is Open Source and Fake Press will be presenting an enormous interactive infoaesthetic environment at the Festa dell’Architettura of Rome, from the 9th to 12th of June 2010.

The interactive environment is named “Atlante delle Visioni” (Atlas of the Visions) and it is an instance of a wider project which will be launched online on the website http://www.atlantedellevisioni.net . The project is curated by Paolo Valente, who practically made everything possible. The Atlas has another component which is called ABC Roma by Giuseppe Stampone.

Index Urbis, the logo of the Festa dell'Architettura

Index Urbis, the logo of the Festa dell'Architettura

The idea is to create a display/interact environment that is able to let people experience multiple views on the city they live in or that they’re visiting, and to research and investigate on the visions that architects, artists, institutions and, in general, other people have had on urban spaces, through projects, actions, competitions, events, works, performances, research, institutional or political actions.

The system will be open to anyone and is designed to be reused, reshown and re-shared multiple times.

the brochure of the Atlante delle Visioni

the brochure of the Atlante delle Visioni

The environment is built from multiple components:

a 35 meters wide projection composed through 8 collaborating servers processing in realtime the interactions coming from the Atlas

on the projection 4 interactive infoaesthetic representations show the visions hosted in the Atlas and the interactions of the individuals choosing to be part of the experience:

Linearity

Linearity

In Linearity the visions take the form of mechanisms grabbing their life energy from the interactions among individuals and themes. Spheres represent visions and, while moving, they are constantly fed from the themes that they explore.

NeoMap

NeoMap

Neo Map explores territories bypassing their geophysical or toponomastic characteristics, and describes them theough the projects, actions and the lives that exist in them. In the visualization circles represent the visions, dislocated according to their reciprocal geographical locations and connected by subjects, thus creating a new visually semantic geography.

Bridges

Bridges

Bridges explores interconnections. Visions orbit around the respective themes, in a cyclic procession. Visions and themes dynamically show bridges and interconnections, according to he subjects and actions that they share.

TimeScape

TimeScape

Timescape transforms the passage of time into a landscape. Visions are represented in their time dimension, occupying spaces that are proportional to their duration and sequence. A geography defined through time and correlation is made visible and interactable.

The sounds populating all of the visualizations are completely generated by the contents, interactions and from the emerging data, inferring new relationships among people and projects and representing them in sounds.

4 multitouch screens will allow people to interact with the environment, controlling interfaces that will materialize directly onto the large projection.

come join us at Index Urbis for the Atlante delle Visioni!

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from
http://www.artisopensource.net/2010/06/07/xdxd-vs-xdxd-and-penelope-di-pixel-on-wired-italy/

and here we are:

xdxd.vs.xdxd and penelope.di.pixel on Wired Italy

xdxd.vs.xdxd and penelope.di.pixel on Wired Italy

We ended up on the italian edition of Wired Magazine, speaking about augmented reality, love, digital revolutions and jail.

Here’s a PDF for your (and our) reference. Hope the guys at Wired don’t get too mad about me putting it up.

http://www.wired.it

Here is the PDF of the article: xDxD.vs.xDxD and penelope.di.pixel on Wired Italy

Posted via email from xdxd.vs.xdxd