Posts Tagged ‘creativity’

IAR2010

IAR2010

From: http://www.artisopensource.net/2010/06/24/aos-and-fakepress-present-critical-ar-ensemble-at-iar2010/

Art is Open Source and FakePress participated to IAR2010, the first italian event totally dedicated to the themes of Augmented Reality, organized by the folks at JoinPad at the Milan headquarters of the Hub.

AOS @ IAR2010

AOS @ IAR2010

from http://www.artisopensource.net/2010/06/24/aos-and-fakepress-present-critical-ar-ensemble-at-iar2010/

The event was truly interesting as it covered a wide range of themes and approaches. I must say that I am quite interested in the efforts that marketing is putting on Augmented Reality (AR). It reminds me a lot of the hype that had developed a couple of years ago on proximity marketing and bluetooth.

While the idea of being able to interact with “users” according to their position and to the possibility of delivering contextualized, relevant content just-in-place and just-in-time is quite fascinating and attractive, lots of issues arised in practical applications of proximity marketing: the availability and compatibility of devices, user habits, usability, accessibility, the quality of content to be delivered, invasiveness, responsiveness, interactivity.

the crowd at the HUB Milan

the crowd at the HUB Milan

With AR we have gone way beyond those problems, but something’s still missing and, on the other side, people haven’t yet figured out exactly what they want from AR, and how they want it.

Good things first: IAR2010 has been a wonderful experience. Before and during the setup and at the afterparty we had the chance to chat with some really wonderful and creative people who are developing ideas and projects that have AR components in perspectives that encompass wide range of interests and matters.

Mauro Rubin @ IAR2010

Mauro Rubin @ IAR2010

Using the presentations as a reference, the first that comes up to mind is Simone Cortesi of OpenStreetMap. With OSM a radical approach is being persued, focused on the creation of a stack of tools collaboratively building a software and content platform and, on the content side, to truly implement a distributed operative environmet which enables for a real stratification of information on the “real” world. Projects such as OSM are truly interesting in that they actually enable people to do something that people are doing since the dawn of times: add meaning and information to the world around them. OSM allows you doing it on a global scale by providing the geographic foundation and by allowing you to freely build on it.

This is a focal point, and it’s the main reason behind me not being *very* excited about the marketing aspects of AR.

With AR we are dealing with a possible paradigm shift: the possibility to making digital, multimedia information accessible directly from the analog physical world.

This is a breathtaking possibility that has been matched, recently, only by the researches on digital and generative fabrication. While this latter model describes a complete reinvention of manufacturing processes (post-post-industry: you bring manufacturing plants at home, you work on opensourced models that you can use/modify and 3d-print) rethinking from the base the ideas of patents, distribution, storage, sustainability, ecology, AR completely (potentially) reinvents the idea of communication, bringing the power of creating information, meaning, symbols, codes and interactions directly to the people, directly in the places/times they walk, live, work, have fun.

This possibility potentially confronts the current hyerarchies and models of communication and information, further enhancing the ones that are currently available through the internet. AR potentially brings the possibility to generate, disseminate and distribute content and information to the people in the physical world, far from their monitors, far from “I Like” buttons and “tweet this” badges.

This is why we named ur contribution to IAR2010 Critical AR Ensemble.

Critical Art Ensemble was a group creating “molecular interventions and semiotic shocks that collectively could diminish the rising intensity of authoritarian culture”. Their work on media and experimentations on the borders and frontiers of technology, biotechnology and extreme practices is something that we feel  very significative in contemporary times.

We borrowed their name, turining it into Critical AR Ensemble, to suggest how Augmented Reality can be thought of as a new space in which to create such “interventions and semiotic shocks”. With AR we imagine a world in which codes can be broken down, infliltrated, reinvented, directly from the people, directly from streets, bodies, objects, times and places, reinventing public spaces, private ones, relations, and communications.

There are technical and conceptual issues to be assessed in all this.

Technically, AR is still very cumbersome: devices, displays, percision, computer vision… everything is not what we would like to have. Too slow, too limited, too reliant on markers.

Conceptually, AR is being mostly used as a next-step advertisment or as a next-step yellow pages. Which is something, but something that resembles using a nuke to kill a fly.

One thing must be said in favor of marketing practices experimenting with AR: they are fast! There’s a dozen new experiments each day: markers on magazines, on cards, on totems, on cars, on tshirts, everywhere. With this progression going on we will soon have critical masses of know-how that will possibly form a foundation for further researchers.

But the most interesting things going on in AR are quite far from marketing. Social networks, art, architecture, sustainability, ecology, disabilities, multi-cultural practices, alternative business models, activism. People reinventing socialization; aesthetics; the spaces we walk through; the places in which we spend our time; the effects of our actions on the world; the possibility to inform ourselves on the products and services we use; the accessibility of the world for people who are not able to hear or see; the possibility to open up dialogues among multiple cultures and to make them interact and coexist; the possibility to create really new business models; the posibility to criticize, express ourselves, promote our autonomies, claim our share of the world.

These are areas in which AR is being researched on with incredible results, and the ones that I personally am most excited about.

Together with FakePress we are approaching these areas of intervention from the point of view of a next-step publishing house.

FakePress next step publishing

FakePress next step publishing

What will a publishing house that is aware of these possibilities look like?

We actually don’t know, yet, just as anyone else in these times and conditions. But we’re experimenting on our educated guesses.

“Publishing” will be (and already is) a key term in the near future. Global scale meltin-pots, remixing, mashing-ups, bashing, distracting, assembling, disassembling, fabbing, performing, wearing, touching, retouching. Messing it all up and bringing it back to a state of calm for the next two seconds and then starting up once again with the mashup. A continuous fluid unstable state of remix. Incredibly creative. But also very far from the word “strategy” as we know it. Different skills, methodologies, ambitions and, most of all, imaginaries are required.

Wrapping up: IAR2010 was a wonderful experience. We saw some innovative experiments, some a-bit-less-innovative ones, but focused on the high levels of quality and accessibility designed for the masses, some decent technical solutions, some really interesting theoretical approaches, some great visions, some incredible efforts and, most of all, a wonderful level of curiosity, a definite will to listen to all the available perspectives and a remarkable dedication to being open and accessible, with the clear objective of creating interconnections and collaborations.

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Fluxus is a live coding tool that allows you to perform with visuals and sounds by programming in front of your audience or remotely

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REFF, RomaEuropaFakeFactory, has been interviewed in Rome during Joy Ito’s lectio magistralis held at the italian parlament, in an event organized by Capitale Digitale, a program on digital cultures, economics, creativity and innovation created by Telecom Italia.

We at AOS are working hard for the future of REFF. The Creatives for Net Neutrality campaign will soon have fantastic news, as will the whole project connected to innovation and contemporary creativity that is represented by REFF.

Stay tuned…

today we’ve been at Frontiers of Interaction V

Frontiers of InteractionFrontiers of Interaction

probabily the most interesting interaction design event in Italy. It’s the most interesting (and only one :) ) in Rome, for sure.

We’ve been there to present FakePress, our next-step publishing house, with two “ubiquitous” projects: iSee, interstitial narratives for shopping centers, and Ubiquitous Anthropology, location based technologies for ethnographic research.

But more on that later. First of all: the meeting.

Frontiers of Interacton V took place in the beautiful Acquario Romano. We’ve been there from the day before, setting up screens, projections, sounds and kilometers of cables.

The meeting originates from idearium.org, a community in which designers, technologists, anthropologists and creatives of all sorts meet sharing points of view on contemporary society, and on the ways in which it is shaped and mutated through technology and its practices.

The meeting shares the same conceptual setup: people come there and, basically, show what they’re up to. People of all sorts: from international superstars of interaction design to students and younger innovators ready, energetic and willing to showcase their creations.

This year (it is the fifth edition), there have been several interesting highlights.

Complexity, visualization, the emergence of natural interfaces, gestuality. And an ever more focused awareness on the needs to integrate a deep understanding of the world that is around us, ecologically, socially and politically.

The hybridization of practices and the idea of human awareness were recurring concepts in the contributions.

As Daniele Galiffa of Visual Complexity, showing the ways in which data visualizations can rise the level of awareness, by communicating in expressive ways environmental impacts, cause-effect relations, world mutation. And describing the frontier for infovisualizations and infoaesthetics, which is the representation of social data, and the delegation of the tools for visualization to the “social”.

Or the wonderful Adam Greenfield, with his “Elements of a networked Urbanism“, which managed to perfectly avoid the declaration of yet another manifesto of some kind, and instead presented an observation of the emergence of new patterns in cityscapes. A series of “before” and “after” scenarios, highlighting some really interesting points of view.  Entirely new ways of using cities, unthninkable even just a few years ago. From wayfinding to wayshowing, Adam showed many mutations in which social dynamics truly materialize themselves, allowing people to actively share their views on the world. Even bypassing the idea of “optimization”, typical of previous designs. The ideas, for example, of systems telling you the “best” way how to get from point A to point B cuts off several parts of your experience of cities, which are also composed of several “inefficiencies” that are far from being “bad”, providing you social experiences, enjoyment and rythms, feelings and well-being. “Noise” as not being a negative experience, but a creative, cultural one.

David Orban also presented a truly interesting point of view with his Consciousness Panopticon, introducing the Singularity University and showing the trends in which various people are getting ready for the progression through which we are living, in technological evolution, to our own ability to understand what is happening around us.

Or professor Liam Bannon, demoloshing the idea of “intelligent” devices, or the romantic suggestions coming from artificial intelligence, and promoting the perspective of technology that supports creative and critical thinking, in the development of an etherogeneously positive and (sociallly) interactive world.

Andrea Gaggioli presented in his “Ecologia Partecipativa” a set of ecologic scenarios and the tools through which we all can research, observe and react to our impacts on the environment.

Then Carlo Maria Medaglia of Rome’s CATTID multi-faculty center, presenting some stunnig projects on mobility, technological approaches to disabilities and, in general, several forms of open source approaches to create functional enviroments that are embedded in the natural, urban and social environment, from infrastructure, to hardware, to software.

And other, many things which you will find documented of FoI’s  website.

and, in the next upcoming article, we’ll describe our own personal contribution: Ubiquitous Anthropology, by Luca Simeone and Salvatore Iaconesi.

More info at Frontiers of Interactions

Here some videos

REFF is back again!

REFF @ LPM2009
REFF @ LPM2009

REFF @ LPM 2009
on May 28th 2009 (Digital Freedoms Day)
and on 28th-31st May 2009 (exhibitions, showcase, workshops)

http://www.romaeuropa.org

http://liveperformersmeeting.net/

http://www.artisopensource.net/

http://www.brancaleone.eu

http://myrmx.lowermars.com/

http://www.opensourcecinema.org

http://www.perpetualartmachine.com/

http://www.nephogram.net/


for the whole duration of the LPM2009 (Live Performers Meeting), RomaEuropaFAKEFactory will showcase the project and the artists participating up to this moment, together with a rich set of initiatives:

Digital Freedoms: REFF & Art is Open Source host a day dedicated to digital freedoms focusing on intellectual property and copyright, and on the society of information and knowledge

REFF.erence 2, a roundtable in which artists, politicians, curators, academics (and you) will be able to discuss about the current situation in art and culture, with focus on access policies, funding, innovation and the possibility to be creative today

REFF showcase: we will setup an exhibition of the works currently submitted to REFF; hurry up and get yours registered, to be included

a “secret” installation will allow you to throw copyright down the toilet, and to experiment on new ways of being creative

REFFlex Animazon a performance by our partners nephogram will feature minimal click’n cuts with ambient mapping. (nephogram is an italian net.label supporting copyleft practices in the production of electronic music; they are collaborating with Animazon for this A/V liveset)

myRMX, our friends from sunny California, will showcase their brad new application for mobile phones, featuring an innovative way to remix and play music and a wonderful business model dedicated to innovation and artist promotion

Brett gaylor, the famous Canadian media activist and creator of OpenSource Cinema, will accept new contributions to his Open Source movie “RiP a Remix Manifesto”, that will be featured wordwide

[PAM] Perpetual Art Machine, founded by Chris Borkowski, Aaron Miller, Raphaele Shirley and Lee Wells, will be a wonderful addition to the festival, showcasing their project and a selection of the artists participating to their wonderful portal; this is truly a nice addition as PAM will be in deep contact with REFF, also being present in our multi-venue event happening later-on this year, and participating to REFF’s publication

REFF’s workshops will show you how to create music and visuals by sniffing p2p networks and by interactively assembling User Generated Content

So don’t miss it!

REFF @ LPM 2009
on May 28th 2009 (Digital Freedoms Day)
and on 28th-31st May 2009 (exhibitions, showcase, workshops)

http://www.romaeuropa.org

http://liveperformersmeeting.net/

http://www.artisopensource.net/

http://www.brancaleone.eu

http://myrmx.lowermars.com/

http://www.opensourcecinema.org

http://www.perpetualartmachine.com/

http://www.nephogram.net/

from Art is Open Source

full info, pictures and videos at Art is Open Source

REFF.erence

Mar. 20th, Italian Senate – Senato

REFF, RomaEuropaFAKEFactory, was presented at the Italian senate through an intense series of panels dealing with art/culture/creativity in the contemporary era, with the issues of cultural politics from the points of view of institutions and cultural operators, with the possibility for the enactment of innovative business and legal models for art, creativity and culture. the conference launch the proposal of a digital table of discussion with the Senator & vice president of the Cultural Commission Vincenzo Vita, who hosted the event.

REFF, RomaEuropaFAKEFactory, è stata presentata al Senato Italiano attraverso un’intensa serie di panel che hanno trattato temi quali arte/cultura/creatività nel contemporaneo affrontando nodi quali le politiche culturali dal punto di vista degli operatori e delle istituzioni pubbliche e private, orientando il dibattito all’ideazione di nuovi modelli di produzione. La conferenza lancia la proposta di un tavolo sulla cultura digitale con il Senatore Vincenzo Vita vicepres. della Commissione Cultura, che ha ospitatol’evento.

REFF.ternoon

Mar. 21st, Flexi Bookstore

REFF, RomaEuropaFAKEFactory, hosts the second part of REFF.ERENCE at the Libreria Flexi with the title REFF.ternoon. The presentation of Luca Neri’s new book “La Baia dei Pirati – Assalto al Copyright” is the occasion to discuss the issues of intellectual property, cultural change, and innovative practices, at the basics of REFF’s concept.

REFF, RomaEuropaFAKEFactory, ospita la seconda parte di REFF.RENCE alla libreria Flexi con il titolo REFF.ternoon. La presentazione del libro del giornalista Luca Neri “La Baia dei Pirati – Assalto al Copyright” diventa l’occasione di affrontare tematiche sulla proprietà intellettuale, trasformazione culturale e pratiche innovative che sono alla base del concept del REFF.

REFF.jected Mar. 21st NEO Club

In a wonderful collaboration with the Rejected collective, REFF, RomaEuropaFAKEFactory, arrives at the third part of its traversal of the contemporary metropolis, with REFF.jected, a party themed on the “remixing people” attitude. Bodies-desires-sexualities-..aesthetics-faces-ideas are remixed by accessing Rome’s underground attitudes and mindsets: Djs. Vjs, Liv acts, dance floors, installations, performances promoting happiness.

In splendida collaborazione con il collettivo Rejected, REFF, RomaEuropaFAKEFactory, arriva alla terza parte dei suoi attraversamenti nella metropoli contemporanea, con REFF.jected; un party con l’attitudine “remixing people”. Corpi-desideri-sessualità-..estetiche-facce-idee sono remixate penetrando nelle frequenze e nei mind sets della Roma underground con Djs, Vjs, Live Sets, Dancefloors, installazioni, perfomances alla volta della felicità.