Archive for the ‘design’ Category
We designed a new version of the VersuS performance, part of the ConnectiCity project.
You can find it here: http://www.artisopensource.net/versus-cities/
We will officially present it as part of a novel form of radio show, in which a musical voyage through the cities of the planet will allow us to experience in realtime the emotions expressed by people through social networks.
Music, as other forms of expression, originates from the cultures, backgrounds, emotions and desires of people living in cities, territories and immersed in landscapes and visions. The sounds, fragrances, environments, economies, events of those places generate the sounds which artists express in their music.
We can imagine music to be, in a way, a generative form of art, through which the emotions, sensations and visions of people are expressed in aesthetic ways.
Today, we benefit from novel forms of expression, using ubiquitous technologies and networks, and we constantly generate information about our feelings and visions through the many digital interconnections which are interweaved with every part of our daily activity, either voluntarily or even without knowing about it.
With the VersuS (and ConnectiCity) project, we explored the ways in which we can become active observers of this scenario, capturing and interpreting the emotions, feelings, sensations, desires and visions of our cities, as expressed by people using digital devices and ubiquitous technologies, and by the city itself, through sensors and realtime information.
In this occasion, we wish to create a tool that can be used to represent and interact with this richness of information, to better understand the cities we live in, and to become more aware and conscious of our environment and of the human population sharing with us our urban spaces.
The VersuS project aims at creating novel ways in which it is possible to listen to cities in real-time.
On January 5th, we will perform a voyage through music, exploring cities, the sounds that have originated in them over the years, and at the same time looking at the emotions which are expressed in realtime in those same locations, finding clues about what people think, experience, feel, express, and how it relates to the ways in artists capture and represent the essence of urban spaces.
here below you can find the press release, we hope you will be able to join us in this experience.
(NOTE: the project in this version uses the 3D earth and libraries provided in one of the examples of the Three.js 3D javascript library by MrDoob, is created using WebGL and is best experienced on Chrome browsers)
PRESS RELEASE:
Travel through 6 cities, in Italy, Europe and the United States. A live performance capturing in real time the emotions of cities, in an open dialogue with music.
On January 5th 2012, on RaiTunes, the sounds of Alessio Bertallot meet the hybrid, neo-real worlds of Salvatore Iaconesi andOriana Persico. The language of radio will be contaminated with the language of new media arts, generating novel forms of expression and narratives.
Starting at 11pm and up to 11:40pm, “VersuS, the real time lives of cities” will be showcased in an entirely new version created to interact in real time with the RaiTunes playlist.
This version of the VersuS project will be officially presented during the broadcast, in which listeners will be invited to a realtime voyage into music and the emotions of London, New York, Philadelphia, Berlin, Bristol and Milan.
Moving from city to city, Alessio Bertallot will lead the audience through the discovery of the music that originates in those places, expression of concrete and flesh.
Simultaneously, planet earth will revolve towards the cities: a plunging zoom will allow us to experience cities’ chitchat in front of our eyes; the messages which people, in that moment, are exchanging on social networks will be captured, analyzed, and shown over the places in which they originated, in a dynamic, neo-real, visualization, showing in realtime the sensations of the people which live in that city, transforming us into global eyes, in emotional voyeurs of the whole planet.
January 5th, 11pm – 11:40pm, on RaiTunes.
Realtime updates and dialogue with Alessio Bertallot and the creators of VersuS will take place on RaiTunes’ Facebook page.
SITE: http://www.raitunes.rai.it/
FACEBOOK: http://www.facebook.com/AlessioBertallot?ref=ts
This project on FakePress: http://www.fakepress.it/FP/?p=2140
Read/Write Reality, An intensive workshop on Ubiquitous Publishing
RWR – READ/WRITE REALITY
WHAT: 3+1 days of intensive workshop on the possibilities offered by Ubiquitous Publishing techniques and technologies
WHEN: from 13th to 16th September 2011
WHERE: Cava de’ Tirreni (Amalfi Coast, Italy)
http://rwr.artisopensource.net/
Do you want to learn about new business models, new forms of expression, new possibilities for culture and knowdledge?
Are you looking for new tools for freedom of communication, expression and for knowledge or content diffusion?
Would you like to discover what will be the next possibilities for e-books and digital publishing, starting from the opportunities offered by our present times?
Do you want to learn and acquire the “new ways of writing on the world” that are turning our bodies, architectures, spaces and objects into publishing surfaces?
CLICK HERE TO DOWNLOAD THE FULL PROGRAM, DESCRIPTION AND CONDITIONS FOR PARTICIPATION
READ/WRITE REALITY (RWR) is an intensive and visionary workshop created to pragmatically explore the methodological, technical and technological possibilities offered by Ubiquitous Publishing.
A 3+1 days hands-on and minds-on program in which we will follow you through the creation of a full ubiquitous publishing project, starting from scratch and ending up at product release. Participants will learn the methodologies, the conceptual and technological frameworks which will enable individuals, organizations, companies or collectives to use ubiquitous technologies to enact new forms of communication and expression, new business models, new ways in which you can activate your strategies and observe their effects.
Out of the monitor, in the spaces of our cities, bodies, objects and products.
RWR will be held on September 13-14-15+16 in Cava de’ Tirreni, at the Ostello “Borgo Scacciaventi”, a beautiful setting in a 15th century building near to the famous Amalifi Coast. The workshop will fill 3+1 days of intense activities, visionary discussions, engaging hands-on practices, on-the-field explorations and content-production, an “ubiquitous movida” to be discovered, great food, wine and scenery, in contact with the rooted traditions of the beautiful South of Italy.
During the last day (Sept. 16th) a big party and a city-wide event will mark the achievement of your work: the result of the RWR workshop will be exposed in a prestigious building in the center of Cava de’ Tirreni, at the presence of internationally known academics and researchers.
http://rwr.artisopensource.net/
The workshop is addresed to:
- designers (wishing to know,understand and use Ubiquitous Publishing technologies);
- communicators (who want to understand and learnhow to bring digital information out of the monitor, into the city, in people’s pockets, on objects and in the places we traverse in our daily lives);
- developers (who want to learn how to build engaging ubiquitous interactive experiences);
- artists, journalists, scientists and researchers (wishing to add ubiquitous technologies to their toolset for expression, information, knowledge, education and research practices);
- and strategists (with the desire to gain knowledge and insights to confront with the next step of digital communication).
Technologies you will use:
- iPhone, iPad, Android smartphones and tablets
- location based, GPS, digital compass
- accelerometers for gesture-based interactions
- augmented reality: location-based, marker-based, computer vision based
- mobile tagging: QRCode, barcodes
- HTML5, CSS3, WebGL
- multimedia of all sorts, 3D, 2D, sound, immersive sounds and visuals
- projection mapping for architecture-based content and interaction
Deadline for enrollment & Conditions
20th August 2011
Only a limited number of 35 people will be accepted:
CLICK HERE TO DOWNLOAD THE FULL PROGRAM, DESCRIPTION AND CONDITIONS FOR PARTICIPATION
ATTENTION! Students, artists, researchers, people working in educational or non-profit sector, young (less than 26 years old) and old (over 70), benefit from special conditions!
Contact:
Site:
http://rwr.artisopensource.net/
CREDITS
RWR is a project by
FakePress and Art is Opensource
in collaboration with:
Cantro Studi di Etnografia Digitale, Ninja Marketing, Ostello “Borgo Scacciaventi”
supported by:
LiberLiber, MELTINGPOT – Cantiere Creativo per la New Media Art, Piemonte Share Festival, StoriaContinua
More info at:
http://www.etnografiadigitale.it
http://www.storiacontinua.com/
http://www.cantierecreativo.org/
The birth of the Electronic Man
Something wonderful is about to happen.
100 years after McLuhan’s birth we all have the chance of becoming part of the body and mind of the Electronic Man.
The happy event will take place in Rome, on May 31st, 2011, during the celebration of McLuhan’s centennial, and it will engage everyone, everywhere.
Join us in the birth of the Electronic Man by giving it one of your emotions as a present!
It will only take you a couple of minutes:
- download the PDF file at the address http://electronicman.artisopensource.net/electronic-man-qrcode-stickers-a4.pdf
- print it out: it contains the stickers that allow people to become part of the electronic man
- cut the stickers apart, and attach them somewhere in your city, in your office, in your favourite bar, in your school, wherever you want
- take a picture of the sticker and send it to us at info@artisopensource.net If you want can include your name, a link to your website, and a short bio: we will include all images and info at the exhibit for the big event for McLuhan’s Centennial celebrations in Rome, and on the Electronic Man’s website
- if you want you can scan the QRCode on the sticker with your smartphone: it will take you directly to the Electronic Man, and you will be able to join its ubiquitous body
Or, if you don’t know how to scan a QRCode, you can go to this address: http://electronicman.artisopensource.net/index.php?i=1
(both modes will ask you for your location: it is used to understand the distribution of the body of the Electronic Man, we won’t do anything bad with/to your info, and we will throw it away immediately)
Please spread this message!
The Electronic Man is an opportunity to feel connected to your fellow humans!
And please come to the event in Rome if you’re close by: you will experience the birth of the Electronic Man.
The Electronic Man
http://electronicman.artisopensource.net
Credits
Salvatore Iaconesi, concept | design | technology
Oriana Persico, communication | process | networks
FakePress Publishing, production
Art is Open Source, production
Maria Pia Rossignaud, curator | production
Media2000 & Associazione Amici di Media2000, production
Derrick de Kerckove, scientific direction | inspiration
Marshall McLuhan, this project could not have existed without him :)
More info at:
McLuhan Centennial in Rome
http://www.mediaduemila.it/?p=3612
Art is Open Source
FakePress
Media2000
McLuhan Galaxy
back from London, here are some more info about the event held at Furtherfield Gallery, to present REFF RomaEuropa FakeFactory and the Augmented Reality Drug.
our wonderful friends at Shoot4Change came to see the exhibit and took these wonderful pictures about the performances and the presentation of the AR Drug. An enormous thanks to our newly found fried Marco Berardi for them!
An Augmented Reality Drug has been created and distributed to the visitors at the Furtherfield Gallery in London.
REFF, the fake institution created to enact innovative cultural policies all over the world used the opportunity offered by the exhibit on the “reinvention of reality” that was currently held at the Furtherfield Gallery in London to deliver their Augmented Reality Drug to the visitors.
The people at the opening of the exhibit have had the chance to taste the drug and to experiment with their effects: the possibility to create new forms of expression, to fill the world with digital content and to realize new forms of free, independent communication that are able to mutate our perception of cities and the spaces we live in, just like a psychoactive drug.
This is the metaphor used by Art is Open Source: the Augmented Reality Drug is really an open source software platform that allows people to use the so-called ubiquitous technologies, thus enabling the owners of iPhone and Android smartphones to freely create videos, sounds and other contents directly in the spaces and places of our cities. Completely new forms of communication that really change the way in which people communicate and relate with the rest of the world.
The drug has already been distributed in dozens of universities all over Europe, and hundreds of projects for the “methodological reinvention of reality” are popping up in the laboratories of these institutes.
Everyone is addicted!
To follow the evolution of the project:
http://www.romaeuropa.org
Video:
http://www.youtube.com/watch?v=-CfET1YyyKs
Links:
Art is Open Source:
http://www.artisopensource.net
REFF:
http://www.romaeuropa.org
REFF in the world:
http://reff.romaeuropa.org
the exhibit at Furtherfield Gallery, London:
http://www.furtherfield.org/exhibitions/reff-remix-world-reinvent-reality
images of the happening:
http://www.s4c.it/slides/refflondon/
http://www.flickr.com/photos/http_gallery/sets/72157626175020078/
You can buy the AR Drug here on eBay
FLUXUS was a variable group of artists working in what has vastly been called Neo-Dada and visual arts, but really worked intermedially across visual arts, design, video, music, performance and architecture.
Vastly inspired by the work of John Cage and, in a way, organized by George Maciunas, FLUXUS was a natively networked movement of artists that were already working and collaborating along the same lines, internationally.
The term “intermedia” was coined by fluxus artist Dick Higgins to describe what, during the 60s, was a really innovative approach in which arts started moving across materials, practices, technologies and genres, defining entirely new ones or even incredibly significative hybrids.
FLUXUS artists worked with found materials with a DIY (Do It Yourself) approach, often establishing profund collaboration practices or experimenting the ideas of randomness and the recombination of everyday objects and events into artistic expressions.
Various kinds of materials and technologies were used to enact this approach, including the first video experiments by Nam June Paik and John Cage’s musical creations built using appliances, everyday objects, and things coming from offices or ordinary houses. The diffused tendency operated by fluxus artists was to both “open” the artistic process and to layer artistic visions onto the flow (fluxus) of ordinary life.
The DIY approach is typical of the first objective. Here, artistic gestures and approaches were disclosed, and the methodologies and techniques were described as something that could be accessible to people, for comprehension and reenactment. Even on the strategies of price: while “ordinary” artists produced very limited numbers of highly expensive works, fluxus artists (for example Maciunas himself) produced their works as if they were to be mass produced and made available at very low costs. Art was open, interactive, accessible and collaborative, as the person experiencing the artwork was required to intervene and act, or even suggested to replicate and diffuse gestures in other contexts.
As for the second approach, FLUXUS’ assemblage and recombination of everyday objects and practices transformed the imaginaries connected to ordinary daily life, creating through aesthetics, experiences and interactions, additional dimensions in which any object or space could be perceived. Objects acquired the magical aura of art by simple recontextualizations or juxtapositions, as sounds, visions and other sensorial experiences aggregated through performance and interaction.
Art flowed with daily life as one single environment with multiple possibilities opening up for world codification and experience.
This disruptive approach to art and life was crystallized across a series for practices.
The production of the so called Fluxus Boxes was one of them.
Fluxus boxes were a peculiar form of expression in which the artist gathered a series of objects, cards, materials and components and assembled them in boxes, suitcases or other containers. The assemblage was created with multiple purposes in mind: creating suggestions and tangible poetics by juxtaposing things was something that the cinematographic montage had learned since the beginning of the century, and it was also explored by musicians such as Cage, where the sounds of known objects acted on levels that are simultaneously physical, symbolic and referring to memory and cultures.
Fluxus boxes were intended as non linear narratives to be handled, touched, performed, disseminated, destroyed, reassembled, counted and reconfigured.
Just as cinema montage and music had learned, the orchestration of symbols, visions and other sensorial components was able to create novel scenarios. Interactivity and tangibility created a state of continuous recombination, multiplying interpretation and cognitively activating people, who became part of the artwork while handling, imagining and communicating. The connection with the ordinary flow of life created new dimensions in the world: stratified, recombinant and engaging.
In occasion of the 50 years of FLUXUS we have decided to research on this wonderful form of expression, both for the innovation it has provided in the arts and for its connection with many of the mutation processes that are going on with contemporary humanity and their ability to experience media, communicate and interact.
At the event Mercoledì da NABA series of events, on December 15th 2010, we will hold a workshop/performance in which we will build a Fluxus Box using Augmented Reality and other cross-medial techniques and technologies.
The ojective will be to research on the Fluxus Box approach, and to appy it at a “meta” level. The objects contained in the box will be tools through which the experience of multiple Fluxus Boxes will be holdable, remixable, juxtaposable, recombinable, enacting a meta-performance encompassing possibly infinite remixed reenactments of Fluxus performances, experiences and events.
The box we will produced will be donated to the NABA, and the custom software that will be created for the occasion will be released under a GPL2 licensing scheme, so that it will be usable by artists, students and practitioners worldwide, in a further level of the performance.
more info at:
http://www.artisopensource.net
A video about REFF RomaEuropa FakeFactory has been published on the website of La Stampa, an important italian newspaper.
REFF RomaEuropa FakeFactory is back.
http://www.youtube.com/v/iyoOlobkqhU?fs=1&hl=en_US
A book is coming out in Italy (and an international version is following soon, before the end of the year) together with the next step in our action in favor of better innovation policies andpractices for arts and culture.
During these days Italy is living strange times, with a government that is something that could easily be called a “soft dictatorship”and an extensive crisis scenario across culture, imaginaries and perspectives.
This, in particular, is a peculiar day for Italy, as the governmental crisis began just a few hours ago. And it is indeed a very strange crisis, as the in-crisis government actually has loads of power (it managed to have the crisis postponed by 14 days, to be able to create a few more laws:) ), and the possible alternatives do not really offer any real difference to the currently running models.
This is a media dictatorship, as its power is based on 20+ years of television and on the social changes it induced in the population.
Current culture and art policies reflect that. Totally.
This difficult scenario is what induced us in the first place when we created REFF, RomaEuropa FakeFactory.
A quick-quick history: in 2008 a big italian culture/arts institution created an international competition that was really terrible in terms of the supported cultural policies, of artists’ rights and of intellectual property issues. We, a group of artists and activists together with 80+ partners all over the world , created REFF, a fake institution and a competition just like the “original” one, only supporting open, innovative practices and policies.
The impact was so strong that REFF was invited at the Cultural Commission of the Italian Senate.
The original institution (theFondazione RomaEuropa) was forced to change its policies and to transform its practices, becoming just like REFF :)
The action continued, as the original Fondazione became the focus of several large operators’ assault on the digital imaginaries of people to create what they openly call the Digital Class.
This process saw the biggest italian telco operator (Telecom Italia) invading practically every space in digital arts, leading to a scenario in which even the absurd “Internet for Peace” campaign was possible: a telco operator was becoming a major political force in all the issues related to networks, digital innovation, intellectual property and publishing, obtaining the support of more that 70 representatives in both the Parlament and the Senate.
We leveraged REFF, our shadow institution, and uncovered many of these opaque processes. Last one of which is the assault on digital publishing industries: the market of ebooks and ebook readers is the latest area of assault on italy’s digital cultures scenario and on the practices of free expression and self-determination.
This is why together with FakePress wecreated this book.Together with the book a software platform will be released (GPL2 license) allowing people to freely create ebooks, and enhanced books featuring augmented reality, wide tagging, and fruibility across several devices.
The platform has been recently presented at Artissima with the help of the Piemonte Share Festival as an opportunity for publishing and expression practices for the arts and culture.
Multiple events will follow in the next days and months.
Stay tuned, if you like.
cheers.
xDxD
REFF RomaEuropa FakeFactory, iPad version
the REFF Book is about to be published. In the meanwhile previews start to emerge on the web of the interfaces of its mobile versions. Here are the screenshots of the iPad version
from REFF RomaEuropa FakeFactory on AOS
info at REFF RomaEuropa FakeFactory
[PRESS RELEASE – ENGLISH ]
Almost two years after its creation il 2009, the REFF – RomaEuropa FakeFactory is back with the publication of its book, published in Italy by DeriveApprodi & FakePress:
REFF
The reinvention of the real through critical practices
of remix, mash-up, re-contextualization, reenactment
Foreword by: Bruce Sterling
Over 30 contributions ranging from critical articles to interviews; a catalog of 30 works exploring the themes of remix in an extended way; the special mentions of the 2009-2010 contest; a new experience of reading integrating the digital and paper dimentions trough the use of Augmented Reality and tagging; an open source tool for creating ubiquitous, cross-media publications, by FakePress.
From the foreword, by Bruce Sterling:
“Right now, the behaviors and activities commemorated in this book are bizarre. Very. They are so peculiar that they are inherently difficult to describe, because they come from the outer reaches of an emergent network-culture.
I could write an entire book about these ideas and practices, a book that would be science fiction, architecture fiction, design fiction, a technical manual and also a manifesto for network economics. That book would be rather like this book, only less entertaining.”
REFF. An example of an artistic, cultural and political act. A truly Augmented Reality, a multi-strata object that entices to be discovered, read and used with more “sense” up to the performative one. A new prototype of publication, beyond the e-book.
Copyright
RomaEuropaFakeFactory book is licensed under Creative Commons Attribution-NonCommercial ShareAlike 2.5 Italy.
Site
http://www.romaeuropa.org
http://www.fakepress.it
http://www.deriveapprodi.org
http://www.facebook.com/pages/REFF-RomaEuropa-FakeFactory/121217751261830?ref=ts&v=wall
Press & Contacts
Davide Sacco – Ufficio Stampa DeriveApprodi
ufficiostampa@deriveapprodi.org
+39 328 3921381
+39 392 3273987
Oriana Persico – Media & Communication FakePress
oriana@fakepress.net
+39 347 7126928
AUTHORS, ARTISTS & CURATORS
(in alphabetical order)
“VOICES”
Richard Barbrook, Tatiana Bazzichelli, Germana Berlantini, Mike Bonanno, Loretta Borrelli, Andy Cameron, Massimo Canevacci, Francesca Canu, Carlo Cappa, Antonio Caronia, Dario Carrera, Stefano Coletto, Fiorello Cortiana, Umberto Croppi, Marco Fagotti, Marc Garret, Alex Giordano, Maria Hellström Reimer e Milica Lapčević, Lorenzo Imbesi, Stephen Kovats, Simona Lodi, Francesco “Warbear” Macarone Palmieri, Federico Monaco, Movimento ScambioEtico, Andrea Natella, Eleonora Oreggia aka xname, Luigi Pagliarini, Federico Ruberti, Marco Scialdone, Guido Scorza, Valentina Tanni, Jasmina Tescnovic, Cristina Trivellin e Martina Coletti
“VISIONS”
0100101110101101.ORG, Antoni Abad, Alterazioni Video, Apparati Effimeri, David Benqué, Jens Brand, Alex Dragulescu, Amy Francescini (Future Farmers), Flyer Communication (FLxER), Derek Holzer, Carlo Infante, jodi.org, Steve Lambert, Les Liens Invisibles, Fosco Loiti Celant, Garrett Lynch, Guthrie Lonergan, Quayola, Rebar Group, Ben Rubin, Adam Somlai-Fischer (Architecture), Sosolimited, Eugenio Tisselli, Troika, Hannes Walter e Stephen Williams (Fluid Forms), Marianne Weems (The Builders Association), Clemens Weisshaar e Reed Kram, Jaka Železnikar
” REFF Special Mentions 2009/2010″
Daniele Mancini / Urban Fields, Agnese Trocchi, Mathilde Neri Poirier / Hotel Nuclear, Luther Blissett, Agatino Rizzo / Cityleft, Adriano Sanna / Image Hunters, Pasquale de Sensi, Paola Zampa, Michael Cipolla, Chiara Passa, Anna Olmo, Eva Pedroni Simoncelli, Francesco D’Isa, Marco Pignatti, Samo Pedersen, Anna Gramma, Ivan / Eri Nav, Nanette Wylde, Laura Spampinato, Alessandro Suizzo, Chiara Micheli, Andrea Paglia, Difesa Jubecca, Andreas Maria Jacobs, Leif Ahnland, Stefano Pala e Francesco Rosati, Alessio Ballerini, Gregor Rozanski, quwt, judsoN, Bernardina / Demo Architects, Jelena Jovic, Sara Basili, Juan Lopez, Jimenez Lai, mag.MA Architetture, moriyuki, Giorgia Borroni, Cortomobile, Cenk Dereli, Titusz Tarnai, Daniele Salvatori, Chiara Angioli, Luis Rolando Rojas, Yurij Alekhno, Jose Antonio De Jesus Corona Gonzalez, Snak3, Adriana e Morena, Sheriff Xenoph, Pier Giorgio De Pinto
Edited by:
Cary Hendrickson, Salvatore Iaconesi, Oriana Persico, Federico Ruberti, Luca Simeone (FakePress)
Available in the best bookstores from November 2010
Just back from the event held yesterday at the Circolo degli Artisti in Rome, called “Love and Kill Your Own Town”. The event was created by the guys and girls at CityVision Mag in the Wi-Fi Art series of events.
The event featured an incredible set of international projects being showcased using the style called Pecha Kucha, with each presentation being shown using 20 slides automatically moving to the next one after 20 seconds. My personal favourites of the night were maO, featuring some interesting thoughts on interactivity and on letting people define the borders of spaces, Michael Caton, a young designer who presented a software/photography project showing the “backstage” of the colossal architectural building grounds in Dubai and the rough condition of their workers, Weekend in a Morning, who presented a beautifully surreal and poetic project in which the traffic situation in Rome was confronted by designing an air transportation system using hot-air balloons from the borders of the city, and 2A+P/A, with their wonderful project about the productive condos in which a housign system was integrated with facilities for urban gardening, energy production and all sorts of activities that implement a sustainable living scheme. But all the projects were really interesting in proposing views on the city that created alternative interpretations of given reality, discovering how architectures could describe new forms of life either by suggesting – through spaces, materials and what you can do with them – different ways of living – more sustainable, more sensible to people and the environment and, most of all, intriducing the possibility for people to decide what to do with their spaces – or by doing it first-hand, following processes in which human beings, their self determination and their expression, are the most valuable thing that is taken into account.
At the event we presented two things: a project featuring wide sensing techniques to publish the stories of cities, and what we called the Atlante di Roma.
The first: Cities tell stories
this are the presentation slides we used:
As you can see by following the slides we told the story of how we gave thousands of people electronic devices capable of generating info and bio feedback, and combining this information with other sources to generate visual narratives of the city.
We chose 3 persons among the thousands and we created a story. On each person’s callout you can see the red bar, showing heartbeat rate, the blue bar showing stress conditions as gathered from galvanic skin response feedback, and the green bar showing emotional arousal information as collected from the interface of a mobile application that was given to them together with the devices.
The story followed the life of the three characters, describing a little urban love story, in which the sensors, traffic conditions, CO2 production, and mobile traffic profile of the the characters effectively created a time-based infoaesthetic tale.
The project was fake.
Together with FakePress we did similar projects and many people all over the world are currently creating and researching on these themes, making them more and more actual and feasable every day. So the fact that we presented a fake project is not really a big deal :) (and, halfway through the presentation we actually told people, and justified using the argumentation that I will use in a coule of lines or so)
We presented a fake project because it was probabily more real than any project presentation that we could have made.
Project presentations can be done in several ways: be them poetic, minimalistic, corporate… But, mostly, they represent only a single point of view. A single, incomplete, point of view.
So they do not represent, in any way, reality (or, at least, some indefinable, absolute “thing” that some people may have the temptation to call “reality”) which is, by definition, an interactive cohexistence of multiple points of view.
So we decided that it would be more significative to tell a lie, to describe a fake project, but, while doing this, to describe our perspective on the world and to delegate the discussion of our peojects to the projects themselves, that can be experienced online, used on mobile phones and even worn, in the case of our wearable technologies.
The second thing that we did during the event was to present one of these projects, in total adherence to what we described in the fake project presented with the slideshows. So, after all, it was not a fake. or, better, the presentation was a fake that described a real thing, so that the real thing could be more understandable. And, actually, it was fantastic how people believed more in the fake than in my expanations of the real project presented, which I will give you all a few lines below.
the project was presented as Atlante di Roma, but, after the presentation, it should actually be called “ConnectiCity“.
Let’s see why.
Atlante di Roma was an extraordinary architectural installation that we have been invited to create by Paolo Valente, the curator, for the Index Urbis Festa dell’Architettura in Rome. The installation featured a large-scale urban screen (about 35 meters long) that enacted a series of generative interfaces through which the visions on the city produced by institutions, organizations, studios and single individuals could be navigated using multitouch technologies, across space, time and subjects. The installation was though as something that could remain persistent, with an information system feeding its information that in a first phase (the one for the event) would have been fed by the responsibles of the organizations involved, but that would have been opened to public access so that anyone could express their vision on the city by uploading text, multimedia and their own voices.
Apart from the ever-present technical problems and some adjustments and changes in the interactivity that, after seeing it in action, we all agreed, together with Paolo, were needed, the Atlas perfectly did its job. And the online version is still working (if quite unattended, while we gather our forces and funds to keep the project going), and ready to be reproduced here in Rome and in other parts of the world.
What we presented at the event was something different.
You can see a scaled down version of the software used for the installation here at ConnectiCity: the City tells its stories
The concept shows a prottype for an urban screen that collects in realtime all the information generated by citizens on social networks and discussing their city, radiating outward from its geographical position. Imagine the screen placed in a neighborhood: walking by, you would could read what the people there, in that instant are saying about their city.
It is a way to communicate the multiple perspectives that effectively build the city, creating an architecture on top of it made from emotion, imagination, desires, ambitions and fears, and to make them part of the architectural landscape.
We decided to call this new concept using another name: ConnectiCity.
Atlas and ConnectiCity are two different things, thay have different objectives: the Atlas is a system that allows to create an environment with a specific form that is used to represent the visions on the city in which it is placed (as the Atlas of Rome does for Rome); ConnectiCity is a stream of consciusness, a situated collective stream of ideas, projects, visions and emotions emerging in a specific area thanks to whoever decides to express. While the Atlas focuses on the creation of a form, ConnectiCity focuses on the creation of a process.
Both share a vision: to create architectural spaces in cities that are dedicated to expression, emotion, and self-determination, tolerance, multi-culturalism.
FakePress: the next step of publishing.
The book explodes, and in this explosion its pieces disseminate, creating a new form of expression, a new way of writing onto the world.
Not books anymore, at least not in the classical ordinary way. Books become disseminated narratives, ubiquitous contents, traversable, wearable, shareable, interactive, emergent, time-based, location-based, relation-based.
Wearable technologies, Ubiquitous publishing, Augmented Reality, multiple-author, open ended narratives.
FakePress will present new forms of urban interaction and of critical innovation at:
LOVE AND KILL YOUR OWN TOWN
Curated by
Francesco Lipari and Ottavio Cialone
September 19th 2010
CIRCOLO DEGLI ARTISTI
VIA CASILINA VECCHIA 42, ROME
http://www.cityvision-mag.com/
Love and Kill your own town: Facebook event
Press Release
Flyer
Poster
Please link back to: http://www.artisopensource.net/2010/09/09/fakepress-circolo-degli-artisti-cityvision-and-wi-fi-art-rome-september-19th-2010/
Augmented Reality can create opportunities for critical reinvention of the world.
Squatting Supermarkets uses augmented reality to break open the codes of commercial communication on the products we use every day. By taking a picture with your mobile phone to the logo of a product, individuas can contribute to a global, disseminated relational discourse on ecology, sustainablity and social responsibility issues of the things we eat, wear and use every day.
The logo gets recognized with computer vision techniques and is used as a fiducial marker that can be used by the Squatting Supermarkets application to create a discussion space onto which people can write their thoughts and interact with other individuals and groups.
An interpretative layer on top of reality where we can express ourselves, bypassing communication control strategies enacted by corporations and governments. Augmented Reality as a new space for self-expression.
FakePress and Art is Open Source present:
Squatting Supermarkets @ RObot Festival 2010
from 15th to 18th September
Bologna, Italy
click here for more info about RobotFest 2010
click here for more info about Squatting Supermarkets
click here for even more info about Squatting Supermarkets
please link back to: http://www.artisopensource.net/2010/09/09/squatting-supermarkets-robot-festival-bologna/